
Namely, these files are divided into blocks (without any global file header like RIFFs have).

These files have the block structure analoguous to RIFF. The music in many Electronic Arts games is in. Throughout this document I use C-like notation.Īll numbers in all structures described in this document are stored in files using little-endian (Intel) byte order. Note that the files described here may have other extensions (and the same structure!): Electronic Arts tends to change extensions from game to game. The files this document deals with have extensions. The games using these formats include: NBA Live'96, NHL'96, FIFA'96, The Need For Speed, NHL'97. Described are formats for music, sound effects, speech and movie soundtracks. In this document I'll try to describe audio file formats used in many (older) Electronic Arts games.
